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Sunday, 18 August 2013
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This "SIMS 3D" mobile phone edition of the original keep. Daily life, and LaoKe neighbors, bearing etc. In real life, you may happen in the simulation of life are likely to occur. The touch screen by simple operation and acceleration sensor, using simulation control function definitions created from character and physical characteristics. Let you relaxed moments of small game, such as fishing, repair, cooking and other characters - have interaction. With your attitude to decide to become a friend or foe, for your SIMS reached 75 different objectives and aspirations and struggle!
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The Sims 3 doesn't mark the first time the PC-centric life simulation series has come to consoles, but it's the first time that the basic gameplay has remained relatively intact. In the console versions of The Sims and The Sims 2, the sandbox gameplay that made the PC games so successful took a backseat to achieving specific goals. The Sims 3 still rewards you for reaching specific milestones, but it gives you room to direct your digital playmates as you see fit. The franchise may celebrate the routines of everyday life, but as series fans know, directing a sim household can be great fun and causes the hours of your own mundane life to whiz past before you know it. The Sims 3 provides the same kind of addictive appeal, though a few elements that made the game so special on the PC were lost in transition. Long loading times, frequent pauses, and other flaws regularly interrupt the flow of gameplay, making this virtual town more like a bunch of small, low-population areas bolted together, rather than a thriving community. The resulting awkwardness makes this version inferior to its PC counterpart, but if you can exercise some patience, you'll find there's a lot to like about The Sims 3.
If you're new to the series, here's a quick primer. The Sims 3 is a virtual life simulator. In it, you take control of a character called a sim, or an entire household of them. Sims have needs; they need to empty their bladders, to eat, to sleep, to bathe, to have fun, and to socialize. It's real life boiled down to simple mechanics, but within these mechanics lies an entire universe of possibilities. Your sims can have babies who may cry in the middle of the night, needing their diapers changed. You can manage their personal development by sending them to the gym to work out, or by telling them to fix a broken television, or by having them play chess, or by sending them to the park to play the guitar. Sims go to work to earn simoleans (money, of course) so they can buy better things for their homes and redecorate--or just buy a brand-new home. They make friends and enemies, they go swimming, and they clog up the toilet. In other words, they act a whole lot like real people, except that they yammer in a delightful gibberish called Simlish and communicate via speech bubbles that appear over their heads. This might sound terribly mundane, but balancing the needs of your sims can keep you happily glued to your monitor for hours at a time.
Many of the signature Sims charms that make the PC game and its expansions such a delight made it to consoles intact. Zooming in close to see these little computer people interact is always a fun treat, especially when your sims are engaging in a particularly spirited exchange. Watching the expressive animations and listening to the dramatic vocal inflections is always a delight, whether it's your toddler sim chewing on her xylophone mallets or the man of the house throwing a tantrum because there are rotting leftovers in the fridge. Take your weakling sim to the gym and watch what happens on the treadmill; kiss another sim in front of your husband and watch the slaps ensue. Or generate your own masochistic amusement by denying your sims the use of a toilet or by putting them in a room without doors. Simply watching the inhabitants of this digital world is a hoot, and the colorful visuals and jaunty soundtrack tunes enhance the slightly surreal appeal.
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OS: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7 CPU: Pentium D 3Ghz or AMD Athlon 64 X2 3600+ (Dual core) or higher Memory: XP - 1GB, Vista/Win 7 - 2GB Video Memory: nVidia GeForce 8600 / ATI HD2600 Pro or better HDD: 8GB of free hard drive space
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Release date: 24 Aug, 2010
Publisher: 2K Games
Genre: Historic Action Adventure
ESRB/ Pegi: M
Mafia II for PC
The storyline for Mafia II is a gritty drama and chronicles the rise of Vito Scaletta, the son of Sicilian immigrants.
As the game progresses, Vito joins the Falcone crime family and becomes \"a made man\" along with his best friend Joe Barbaro.
The story begins with the player character Vito returning home from World War II. Vito had joined the U.S. military as a way of avoiding jail time for a botched robbery. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime
System requirements for Mafia II
Minimum system requirements
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 3.0 GHz / AMD Athlon 64 X2 3600+
Memory: 1.5 Gb
Hard Drive: 8 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 8600 / ATI Radeon HD 2600
Sound Card: DirectX Compatible
Recommended system requirements
OS: Windows XP/Vista/7
Processor: Intel Core 2 Quad @ 2.5 Ghz / AMD Phenom X4 @ 2.5 Ghz
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 1 Gb
Video Card: nVidia GeForce 9800 GTX / ATI Radeon HD 3870
Sound Card: DirectX Compatible
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Tuesday, 13 August 2013
Download Ridge Racer Unbounded Free (Direct Link)
Ridge Racer Unbounded is, as its name suggests, Ridge Racer without limits. Your cars are no longer simple drifting machines, but tools of destruction, and the fictitious, urban tracks of Shatter Bay are your calamitous playground. Cars leap, streets explode, and buildings crumble, all while your competitors are turned into fiery, slow-motion heaps of wreckage. This is no mere update to the series. It is a declaration of change, one that confidently throws out the tried-and-true but rapidly aging formula of Ridge Racer to create a blend of all-out destruction and high-speed racing that's tremendously exciting, if not entirely original.
It's easy to see where Unbounded's influences lie: the crumbling cityscapes are lifted from MotorStorm: Apocalypse and Split/Second; the slow-motion takedowns are those of Burnout; and the fast-paced multiplayer action is akin to Blur's. But it's thrown together with a great deal of care. Your cars are varied, plentiful, and oh so shiny. You can pick from all manner of machines, some faster and lighter, others stronger and better in the drift. All have a unique look that mimics real-world classics, yet they retain the pseudo-futuristic style that Ridge Racer is famed for.
Their handling is a blend of old and new too. Drifting still plays its part, but gone is the on-rails feel of old, replaced with a much more dynamic and exciting system that rewards careful timing of the hand brake and judicious tweaks of the steering to make it around corners. Overdo the steering, and you slam straight into a wall. Undercook it, and you won't even make it around the bend. Put simply, you can't coast through drifts anymore. This makes them more challenging, but the rewards for such skilful manoeuvres are greater than before.
The boost bar that fills during drifts isn't just for bursts of speed; it's your primary weapon of destruction. Competitors can be turned into twisted heaps of metal with a well-timed boost to the rear, resulting in spectacular--if overly long--slow-motion wipeouts of flame and shrapnel. Buildings that stand in the way of a straight path down the track are ripe for your boosts too, exploding with a vigour that propels you out the other side in a display of broken glass and rubble that would be worthy of any great action movie.
Such displays of destruction are not only a treat for the eyes, but a key to your success. For every car you wreck, building you destroy, or lamppost you topple, there are points to be won. Even if you don't take a podium place during an event--though there is a bonus for doing so--your time on the circuit isn't wasted: the points you earn from destruction go towards increasing your overall racing level, which opens up new districts (tracks) in Shatter Bay, new cars, and new events. They include Domination races that reward destruction, Shindo races that reward pure racing skill, Drift Attacks that reward your ability to go sideways, and Frag Attacks that reward smashing your opponents into a wall.
Districts you unlock give each event a new lease on life, such is their variety. The dusty, crate-filled roads and tight turns of the Docks area soon give way to the towering concrete skyscrapers of the inner city, with drift-friendly roads, explosive trucks, and mesmerizing jumps making them a joy to race through. The outer city brings with it highways and tight tunnels for close-quarters shunting, while the addition of nighttime races adds more beauty to the already finely crafted and detailed tracks. Performance is good too, even on modest systems, but there's a disappointing lack of graphics options--you have to rely on your graphics card drivers for any tweaks you want to make. A minimal HUD consisting of just a speedometer ensures you're given an unobstructed view of the city; finer details like position, lap times, and score are cleverly overlaid onto the environment itself.
There's a case to be made for the cleverness of the multiplayer too, which shuns a traditional lobby-based system for something altogether more personal. A track-creation system lets you craft circuit events to place within a city hub of your very own. You can set a score in any of your events and send it out to the world as a challenge, or grab a group of would-be competitors and go head-to-head in action-packed online races. It's a shame the track editor isn't a little easier to use, due to its flaky camera navigation and confusing tools for placing tunnels, but the resulting circuit designs already add a great deal of longevity to a game that has no shortage of tracks right out of the box. That's not to mention the sheer joy of fragging other players just as they're about to reach the finish line in first place, leaving them to wallow in a fiery mess of machine.
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When Dirt 2 was released in 2009 it boasted a lengthy and varied career mode, numerous multiplayer options, and uniformly excellent presentation. Its sequel loses none of those things and also makes some great additions to the formula. Split-screen multiplayer is now an option, there are more vehicle classes to choose from, gymkhana events and snowy conditions pose fresh challenges, and new multiplayer modes put interesting automotive spins on some first-person shooter favorites. Dirt 3 brings a lot of superb content to the table, and because it offers a plethora of customizable difficulty settings and assists, newcomers and veterans alike can enjoy its excellent off-road action.
Regardless of which difficulty level you play at and whether or not you take advantage of stability and braking assists, Dirt 3 handles like a dream. There are dozens of great-looking modern and vintage vehicles in the garage, and you race them on all manner of surfaces and in changing weather conditions, but getting behind the wheel of one that you haven't driven before is never a problem. The controls are responsive, and while it's certainly possible to mess up so spectacularly that your ride loses panels and becomes deformed to the point that it's unrecognizable, there are gameplay mechanics in place that ensure you don't feel the need to hold anything back. Even as you hurtle along narrow dirt trails and around icy hairpins, Dirt 3's cars, trucks, and buggies encourage you to push them harder by using excellent audio and rumble feedback to let you know that you're not quite on the edge yet.
Demanding new gymkhana events in which you're challenged to perform tricks in specially designed arenas reinforce how excellent Dirt 3's controls are. In these exciting sessions you score points for crashing through carefully positioned destructible blocks, and for performing donuts, spins, slides, and jumps. String different tricks together to get the crowd pumped, and you build up a score multiplier; display anything other than masterful control by colliding with something, and your multiplier goes down. It's not entirely dissimilar to performing combos in a skateboarding game, except that the tricks are significantly less complex. Stringing successful tricks together against the clock is still plenty challenging, though, and as a result, gymkhanas are great practice for other events. Once you can make a car dance around a cone and slide at speed through a gate or underneath a truck, getting it around a corner in a race doesn't seem like such a big deal.
Every event in Dirt 3, whether it be a point-to-point rally through a Kenyan desert, a head-to-head race in the Aspen snow, or a circuit-based rallycross event that weaves in and out of the Los Angeles Memorial Coliseum, demands precise driving. You can get away with a few collisions here and there, particularly if you take advantage of the five flashbacks at your disposal to correct your mistakes, and it's entirely possible that you might find finishing in first place too easy if you're an experienced player. Turn off some of the assists, crank up the difficulty, and switch from cosmetic damage to realistic damage, though, and you'll find that Dirt 3 is exactly as challenging as you want it to be. At the other end of the scale, if you're new to off-road racing and looking for a way into the genre, Dirt 3 has you covered. In addition to the aforementioned assists and other options, it's the first game in the series to offer a dynamic racing line like those seen in both the Forza Motorsport and Gran Turismo series.
That racing line can be invaluable as you learn your way around Dirt 3's 100-plus circuits and stages; position yourself poorly as you take a turn or jump over a crest, and you might make a subsequent corner unnecessarily difficult. Also invaluable in the events where she's available is real-life co-driver Jen Horsey, who always delivers the information you need in a clear, concise, and timely fashion. (A male alternative is also available, as is an option to have either co-driver use more complex and detailed language.) If you listen to her carefully, rally stages that wind through the forests of Finland or around the lakes of Michigan don't seem nearly as daunting. You still won't have much time to admire the impressive scenery or to contemplate the foolhardy fans that occasionally run across the track ahead of you, but you're far less likely to wrap your car around a tree or crash through a barrier and into the crowd.